NORTEL has just launched the Lenovo eLounge, beta prototype of their web.alive browser-based 3D immersive platform. It is based on the UNREAL 2.5 engine and has garnered praise for both the quality of the graphics and the embedded VOIP directional communication system. Mellanium has been generating 3D immersive environments on the very same UNREAL platform and by some stroke of sheer inexplicable co-incidence presently have a database of environments which are wholly compatible with the web.aliv…
Continue
Posted on February 1, 2009 at 1:06pm —
Comment Wall (4 comments)
You need to be a member of Be2Camp to add comments!
Join Be2Camp
The 3D Tele- Immersive Internet is the term used to describe an evolving technology category. What we once called virtual worlds as a catch-all category now only describes one small piece of the picture. Other important elements are virtual campuses or 3D intranets, immersive simulations, 3D business applications, and serious or industrial games. What these all have in common is that they deeply engage the person who is using them. A combination of these technologies and an emerging culture with roots in gaming is opening up new dimensions in collaboration, engagement, and context.
While enterprise use of the 3D Tele-immersive Internet is still in the “seedling” stage of adoption in mid-2008, within five years it will have transformed the way people learn and train, participate in meetings and conferences, visualize and share complex data, recruit, and interview employees and contractors, design and prototype products, remotely manage systems and facilities, and even operate machinery and vehicles. Why so fast? A major factor is the prevalence of social networking. People all around the world who have Immersive Internet expertise and passion can easily find each other and share information and skills at a rate unheard of just a few years ago.
You’ll never “go to work” the same way again
What’s all the fuss about? Well, the Immersive Internet will have just as big an impact on the way work gets done as the World Wide Web has. Organizations are already starting to use the Immersive Internet to help meet important business objectives like:
• Minimizing costs. Early adopters are using virtual environments to reduce costs associated with business travel, phone and Web conferencing, and prototype development. How? By using virtual environments to teach and learn, rehearse business activities, create and share 3D models of physical and theoretical objects, network and meet, collaborate and communicate, and manage real-world systems.
• Going green. Managing facilities and data centers through 3D virtual control rooms can reduce real-world energy consumption. Eliminated commutes and reduced business travel means less fuel consumed and fewer carbon emissions from cars and airplanes. One of our own goals here is to replace unnecessary business travel with meetings in immersive environments not just to keep our sanity intact but to reduce our impact on this fragile planet
.
• Recruiting and retaining employees. Innovators are starting to use the inherent qualities of virtual environments, like interactivity and engagement, to appeal to the simple human need to have a good time. Organizations that focus on this aspect of the human experience in the work context have the potential to positively impact employee recruiting and retention. Also, by using virtual environments people can be productive who may not be able to work otherwise due to disability or illness.
• Creating a culture of bottom-up innovation. Serendipitous interactions — what people sometimes think of as “watercooler conversations” — can lead to ideas that no person would have come up with on their own. When people share great experiences, and are exposed to other people they don’t normally spend time with, amazing things can happen. Virtual environments can be used to create immersive spaces where people run into and communicate with others. This can have enormous value particularly for organizations that have a culture of bottom-up innovation.
mellanium.com
Rgds
Martin
Global warming has proved to be the most serious challenge facing us today. To protect the health and economic well-being of current and future generations, we must reduce our emissions of heat-trapping gases by using pragmatic methods, technology, know-how, and every practical solution at our disposal. Consensus among scientists, governments, and business is that they must act fast to combat climate change. This has already sparked efforts to limit CO2 emissions using carbon credits (though it's probably just another money making scheme by you know who). Many companies are now preparing for a carbon-constrained world.
The biggest producer of heat-trapping gases are vehicles/power plants; so we must begin limit their use to essential journeys. How you may ask can we reduce unnecessary journeys?
By digitizing the environment into a 3D virtual real world equivalent; we can simulate the majority of tasks necessary to sustain the human condition and increase socialization; Mellanium Design and Tele3DWorld have developed examples of such virtual real worlds that are available now. Skype joe 133952 now for a demo.
Now that we have the Virtual Real World technology we can create a digital virtual real world were we can shop, work, learn, meet, entertain, explore, etc., without the need to physically travel.
See http://www.mellanium.com and http://skype:joe133952 for a demonstration.
Copyright © Ken Rigby for MellaniuM Design and Tele3DWorld.